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Long-running Windows multimedia suite for disc burning, video editing, backup, and AI media enhancement.
AI motion capture and 3D animation from video/text; well-known tool.
3D generative AI toolbox for creating models from text or images, with AI texturing, auto-rigging and an API.
AI generator turning text or images into 3D models in seconds, with PBR textures and formats for games, AR/VR and 3D printing.
3D keyframe animation tool with AI posing and physics; strong for game and character work, with free, indie and pro licenses.
No public pricing
No public pricing
Free trial available
- ✦Nero Burning ROM disc burning
- ✦Nero Video editing
- ✦AI image and video upscaling
- ✦Media management (MediaHome)
- ✦Backup and duplicate management
- ✦Web-based AI tools
- ✦AI-powered motion capture
- ✦Real-time body tracking
- ✦Video to 3D animation conversion
- ✦Text to 3D animation conversion
- ✦Text-to-3D and image-to-3D generation
- ✦AI PBR texturing for existing models
- ✦Auto-rigging and character animation
- ✦AI multi-view image generation
- ✦API and plugins for Blender, Unity and Bambu Studio
- ✦Export in common 3D formats
- ✦Text-to-3D and image-to-3D generation
- ✦Roughly 10-second generation
- ✦PBR material and texture synthesis
- ✦Exports GLB, FBX, OBJ and STL
- ✦Adjustable mesh density and quality
- ✦Credit-based usage
- ✦AI AutoPosing for faster natural poses
- ✦AutoPhysics for realistic motion
- ✦Quick rigging and standard-skeleton support
- ✦Animation unbaking to make baked clips editable
- ✦Video motion capture and secondary motion
- ✦FBX/DAE/USD compatibility
- →Burning CDs, DVDs, and Blu-ray
- →Editing home videos
- →Upscaling photos and video
- →Backing up and organizing media
- →Creating 3D animations for game characters
- →Generating animations for augmented reality applications
- →Producing animations for virtual reality experiences
- →Animating MetaHumans with video
- →Creating digital human motion from text
- →Generate game-ready 3D assets fast
- →Create models for 3D printing
- →Texture and animate existing 3D models
- →Integrate 3D generation into a product pipeline
- →Generating 3D assets for games
- →Creating models for 3D printing
- →AR/VR and metaverse content
- →Product design prototyping
- →Animate game and film characters
- →Clean up and edit motion-capture data
- →Retarget animations between characters