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Multimodal AI agent (SeeleAgent) that turns a single prompt into playable games, 3D worlds, images, video, and code in one cloud workspace.
Browser-based collaborative 3D design tool for building and exporting interactive 3D/2D experiences to web, iOS and Android.
3D generative AI toolbox for creating models from text or images, with AI texturing, auto-rigging and an API.
Generates unlimited 3D models from text, images, or parametric templates for game devs and 3D printing, without credits.
3D keyframe animation tool with AI posing and physics; strong for game and character work, with free, indie and pro licenses.
No public pricing
No public pricing
No public pricing
Free trial available
No public pricing
Free trial available
- ✦One-prompt playable game generation
- ✦3D world and greybox previz generation from text
- ✦Image-to-game and image-to-video conversion
- ✦Built-in AI code editor for game logic
- ✦Game asset, trailer, and worldbuilding generators
- ✦Support for Three.js, Unity 6, and Unreal engines with multiplayer
- ✦Real-time collaborative 3D editor with primitives and modeling tools
- ✦Layer-based materials and a ready-made material library
- ✦Interactivity/animation via states, events and physics
- ✦Multi-platform export to web, iOS and Android
- ✦2D design canvas (Hana) with vector networks and effects
- ✦AI 3D generation, texture generation and style transfer add-on
- ✦Variables, APIs and webhooks for dynamic data
- ✦Text-to-3D and image-to-3D generation
- ✦AI PBR texturing for existing models
- ✦Auto-rigging and character animation
- ✦AI multi-view image generation
- ✦API and plugins for Blender, Unity and Bambu Studio
- ✦Export in common 3D formats
- ✦Text-to-3D model generation
- ✦Image-to-3D conversion from photos or reference art
- ✦Customizable parametric templates with sliders
- ✦One-click AI rigging and animation
- ✦AI texturing and topology/polygon count control
- ✦Plugins for Unity, Unreal Engine, and Blender
- ✦Built-in Roblox avatar creator
- ✦AI AutoPosing for faster natural poses
- ✦AutoPhysics for realistic motion
- ✦Quick rigging and standard-skeleton support
- ✦Animation unbaking to make baked clips editable
- ✦Video motion capture and secondary motion
- ✦FBX/DAE/USD compatibility
- →Rapidly prototyping playable games from a text description
- →Generating 3D game worlds and assets without manual modeling
- →Producing game trailers and marketing assets automatically
- →Building visual novels or RPG content with AI-generated dialogue and lore
- →Designers adding interactive 3D elements to websites
- →Product teams prototyping 3D UI or product visualizations
- →Brand/marketing teams creating animated 3D visuals
- →Agencies building AR/XR or gamified web experiences
- →Generate game-ready 3D assets fast
- →Create models for 3D printing
- →Texture and animate existing 3D models
- →Integrate 3D generation into a product pipeline
- →Rapid prototyping and concept exploration for 3D artists
- →Producing production-ready game assets with controlled geometry
- →Preparing manifold models for 3D printing
- →Creating custom Roblox avatars
- →Generating consistent art-style asset sets for a project
- →Animate game and film characters
- →Clean up and edit motion-capture data
- →Retarget animations between characters