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AI 3D asset generator turning text, images, or sketches into production-ready models with one-click texturing and auto-rigging.
3D keyframe animation tool with AI posing and physics; strong for game and character work, with free, indie and pro licenses.
AI motion capture and 3D animation from video/text; well-known tool.
AI generator that turns text and images into rigged, textured 3D models for games, printing, AR and design workflows.
Browser-based collaborative 3D design tool for building and exporting interactive 3D/2D experiences to web, iOS and Android.
No public pricing
Free trial available
- ✦Text-to-3D and image-to-3D model generation
- ✦Segmentation to split models into structured, editable parts
- ✦One-click 4K PBR texturing with 'Magic Brush' local repaint
- ✦Automatic rigging and animation with export-ready files
- ✦Batch generation and bulk export on paid tiers
- ✦Credit-based usage with monthly model quotas per plan
- ✦AI AutoPosing for faster natural poses
- ✦AutoPhysics for realistic motion
- ✦Quick rigging and standard-skeleton support
- ✦Animation unbaking to make baked clips editable
- ✦Video motion capture and secondary motion
- ✦FBX/DAE/USD compatibility
- ✦AI-powered motion capture
- ✦Real-time body tracking
- ✦Video to 3D animation conversion
- ✦Text to 3D animation conversion
- ✦Text-to-3D and image-to-3D generation
- ✦AI texturing
- ✦Rigging and animation
- ✦Multiple export formats
- ✦API access
- ✦Real-time collaborative 3D editor with primitives and modeling tools
- ✦Layer-based materials and a ready-made material library
- ✦Interactivity/animation via states, events and physics
- ✦Multi-platform export to web, iOS and Android
- ✦2D design canvas (Hana) with vector networks and effects
- ✦AI 3D generation, texture generation and style transfer add-on
- ✦Variables, APIs and webhooks for dynamic data
- →Game developers needing quick production-ready 3D assets
- →3D printing hobbyists converting sketches or images into printable models
- →Product designers and animators prototyping assets without manual modeling
- →Animate game and film characters
- →Clean up and edit motion-capture data
- →Retarget animations between characters
- →Creating 3D animations for game characters
- →Generating animations for augmented reality applications
- →Producing animations for virtual reality experiences
- →Animating MetaHumans with video
- →Creating digital human motion from text
- →Generate 3D models for games
- →Create printable 3D assets
- →Produce 3D content for AR/VR and design
- →Designers adding interactive 3D elements to websites
- →Product teams prototyping 3D UI or product visualizations
- →Brand/marketing teams creating animated 3D visuals
- →Agencies building AR/XR or gamified web experiences