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AI video generator that turns a text prompt into a finished video with script, stock footage, voiceover, subtitles and music.
Kling AI turns text or images into cinematic AI video, plus image and sound generation, for creators and studios.
3D generative AI toolbox for creating models from text or images, with AI texturing, auto-rigging and an API.
AI motion capture and 3D animation from video/text; well-known tool.
Cloud review tool letting VFX, animation and game teams annotate and give timestamped feedback on video and media frames.
No public pricing
No public pricing
No public pricing
No public pricing
- ✦AI agent with long-term project memory
- ✦Batch editing across multiple clips
- ✦200+ integrated AI models (Sora 2, Veo 3.1, Kling, Seedance and more)
- ✦Multiplayer collaboration with real-time cursors
- ✦Custom agent creation
- ✦Storyboarding and timeline editing
- ✦AI video generation from text and images
- ✦AI image generation
- ✦Reference-based multimodal creation
- ✦Single creative studio
- ✦Text-to-3D and image-to-3D generation
- ✦AI PBR texturing for existing models
- ✦Auto-rigging and character animation
- ✦AI multi-view image generation
- ✦API and plugins for Blender, Unity and Bambu Studio
- ✦Export in common 3D formats
- ✦AI-powered motion capture
- ✦Real-time body tracking
- ✦Video to 3D animation conversion
- ✦Text to 3D animation conversion
- ✦Frame-accurate video and media annotation
- ✦Real-time collaborative review sessions
- ✦Free sign-up option
- ✦Enterprise support options
- →Creating social media and YouTube videos
- →Producing faceless videos without filming
- →Turning ideas into first-cut videos fast
- →Generating marketing and ad content
- →Short-form and social video creation
- →Storyboarding and previz
- →Advertising and brand clips
- →Animating still images
- →Generate game-ready 3D assets fast
- →Create models for 3D printing
- →Texture and animate existing 3D models
- →Integrate 3D generation into a product pipeline
- →Creating 3D animations for game characters
- →Generating animations for augmented reality applications
- →Producing animations for virtual reality experiences
- →Animating MetaHumans with video
- →Creating digital human motion from text
- →VFX studios reviewing shots remotely with clients
- →Game studios collecting feedback on in-progress assets
- →Animation teams running distributed review sessions