Unakin
Waitlist-stage AI coding agent for game studios that fixes bugs and integrates with Unity and dev tools.
What it does
Unakin is building Sawyer, an AI agent aimed at game development teams that can read an entire game project (code, assets, scene data) and take direct actions like editing scenes, fixing bugs, or writing code inside Unity. It connects to tools like Jira, Git, and Discord and is currently in limited-access waitlist availability.
Core features
Context engine that understands full game project code and assets
In-editor Unity integration with diff view for reviewing code changes
Autonomous handling of long-horizon development tasks via memory system
Automatable 'Playbooks' for repeated workflows
Integrations with Jira, Git, and Discord
Support for multiple LLM backends including local/self-hosted models
Best for
→Automating bug fixes in game codebases
→Analyzing player feedback and churn data
→Speeding up repetitive gamedev QA and production tasks
→Editing Unity scenes and assets via AI assistance